5/19/2023 0 Comments Drakengard 3 endings explainedFor one, I didn’t want the game to have a lengthy overbearing scenario. And I didn’t want to do them at all costs. Yoko Taro: When I started working on this project there were two things that bothered me. What made you team up with Jino for character design?įujimoto: I and Yoko Taro were looking at photos on pixiv at the time we decided. There’s nothing more or less to the meaning (laughs). Yoko Taro: The day I decided on the name I had gone to see the movie Sin Godzilla. Speaking of which, what is the meaning behind the title SINoALICE? Am I wrong to assume SIN equals “sin” and SINo means “death of”? ── That's a very unique way of reading the story. So it’s possible to read Chapter 3 of Snow White without even going through her first two chapters. In this case, Chapter 3 of Alice and Snow White would be the same. For example, if you progress through Alice's story up to Chapter 3, it will cross over into Snow White's story. Each story contains chapters that occasionally intersect with multiple characters. Yoko Taro: There's a scenario for each character that parallels with each other. ── How does the storyline unfold for characters such as Alice and Cinderella? In that battle, each character’s thoughts and emotions clash with each other. But in order for their wish to be realized, they must kill all the other characters and be the last one standing. The characters there wish for the revival of their authors. Yoko Taro: It's set in a world called the Library, which is filled with all kinds of fairy tale books. ── Can you explain the game’s world from your perspective? In that sense, I’m in charge of the original work rather than the scenario. I create and oversee the overall structure and sample scenarios. Yoko Taro: There’s another scenario writer. That also includes looking over the design, character direction, and the tone of the game. Yoko Taro: It's just a casual title, but I mainly direct the original story and the appearance of the game as a whole. ── Yoko Taro, your title this time is “original story and creative director.” Can you tell us exactly what that means? Pokelabo is in charge of the game system’s development and operations. ── Then, Pokelabo is responsible for the development and operations of the game? And since this project was now in full swing, it was the perfect opportunity to contact them. ── How did the collaboration between Square Enix and Pokelabo come to be?įujimoto: We'd been talking to Pokelabo for a while, saying that we wanted to do something together. That’s when I began to get serious about it. But after some time of not doing anything about it, Yoko Taro told me I’d better get a start on it or he’ll move onto something else (laughs). ── You knew that he would produce something out of the ordinary (laughs).įujimoto: That's right (laughs). Alice in Wonderland is a title that’s depicted by many people, and I could only imagine how extraordinary a world it would be if written by him. ── First, could you tell us what got you started on the SINoALICE project?įujimoto: A few years ago, I approached Yoko Taro saying I’d like to see his version of Alice in Wonderland. ▲From the left, Shogo Maeda (Pokelabo producer), Jino (character designer), Yoko Taro (original story and creative director), and Yoshinari Fujimoto (Square Enix producer). (VA: Shizuka Ito) An Omnibus "cross” of tales that travel through a world called the Library I have absolutely no interest in the weak.” Someone who will anguish me to their heart’s content. But I can always count on it when I’m in trouble. “Nothing pisses me off more than people who think they’re so pure. But awakening me has me slightly irritated. "Isn’t this red hood pretty? No one would notice if it was splattered in blood! It’s perfect!" I strive to live as the purest white snow that has fallen from a cloudless sky.” “Even if this world is cursed, I won’t give up.” These are the voices of characters from countless tales. Here, it’s all the same.Īnd terrible screams rebounding off the shelves. In this article, we’ll introduce the game and talk with Yoko Taro, Jino, Square Enix producer Yoshinari Fujimoto, and Pokelabo producer Shogo Maeda. The title is a joint development between Square Enix and Pokelabo. Music for the game is produced by Keiichi Okabe, who has worked on titles from Yoko Taro. Up-and-coming illustrator Jino has taken the role of character design. The story appears to unfold into utter madness, a common trait in Yoko Taro’s work. This dark fantasy RPG is based on characters from multiple fairytales whose stories become intertwined, gradually revealing their relationship to one another. From the mind behind Drakengard and the NieR series, Yoko Taro takes the role of creative director for his new original story SINoALICE, available as a smartphone game spring this year.
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